senorgrand wrote:What are your favorite mods? I'm going back and playing fallout 3 for the second time. I LOVE the weapon mods. I also killed Tenpenny as soon as I could get a combat shotgun, because fuck that guy.
I'll go down the list from start to finish on my load order, and then see if I can figure out what cosmetic stuff I have added that won't show up there.
Fallout Street Lights - adds light effects to the streetlights and signs in the DC Wasteland
http://www.nexusmods.com/fallout3/mods/8069
CRAFT - sets up a framework to add additional schematics to the workbench, like being able to reload your own ammo
http://www.nexusmods.com/fallout3/mods/4447
CALIBR - Community Ammunition Library, framework for a huge number of new ammo types
http://www.nexusmods.com/fallout3/mods/3447
xCALIBR Universe - Massive weapon replacer mod, changes pretty much every firearm in the game to a high-quality model of a real-world firearm (10mm Pistol becomes Glock 10mm and so on), reworks all the unique firearms in the game, adds a new gun shop to Megaton with unmarked quests. Hard to find because it's not hosted on FO3Nexus anymore.
Mart's Mutant Mod - overhaul of the creature system in the game, adds new variants of existing creatures, options for scaling difficulty, add-ons for increasing feral ghoul spawns to the point where you'll want to stock up on ammo before going into the underground (plus they have a random chance of getting back up if you don't decapitate them or blow their heads off)
http://www.nexusmods.com/fallout3/mods/3211
DC Interiors - reworks many interior spaces in the game and adds a bunch of new interior locations plus new items and unmarked quests
http://www.nexusmods.com/fallout3/mods/5573
Point Lookout Reborn - tons of changes to the worldspace of the Point Lookout DLC, interiors, creatures, quests, items, and general aesthetics
http://www.nexusmods.com/fallout3/mods/19891
Ultimate Perk Pack - Loads of new perks, some of which are awarded automatically after certain story events or after hitting milestones, and adjustments to existing perks
http://www.nexusmods.com/fallout3/mods/1409
Fellout - removes the green tint in outdoor areas and makes other subtle changes to outdoor atmosphere
http://www.nexusmods.com/fallout3/mods/2672
Dragonskin Tactical Outfit - adds a SWAT-type outfit to the game with load-bearing vest, helmet, gas mask and other add-ons
http://www.nexusmods.com/fallout3/mods/10183
Wearable Backpack - adds variety of backpacks to vendors that will increase your carry weight
http://www.nexusmods.com/fallout3/mods/2553
TUPAM: The Ultimate Power Armor Mod - complete overhaul of all powered armors. Now you can wear power armor without training, but doing so incurs an agility penalty. Power armor carries its own weight while you're wearing it instead of counting towards your encumbrance. Lots of other neat little tweaks to the power armor system in game.
http://www.nexusmods.com/fallout3/mods/6128
BoS DX - Visual improvement for the Brotherhood of Steel power armor
http://www.nexusmods.com/fallout3/mods/5830/?
Outcast DX - Visual improvement for the Brotherhood Outcast power armor
http://www.nexusmods.com/fallout3/mods/5858
Tribal DX - Visual improvement for the Tribal power armor from The Pitt DLC
http://www.nexusmods.com/fallout3/mods/6520
COL Enclave Replacer - Badass visual improvement for all Enclave power armors, lots of options for colors and armors
http://www.nexusmods.com/fallout3/mods/8158
Underground Hideout - Adds a quest for a player-owned home near Rivet City, lots of storage and display space, ability to purchase defenses, almost too many features to mention
http://www.nexusmods.com/fallout3/mods/9592
Wasteland Melee Mod Pack - Adds loads of new melee weapons to the game. Ever feel like smacking a raider upside the dome with a pipe wrench? Now you can! Ever think Super Mutants might want to maim you with a splitting maul? Now they can!
http://www.nexusmods.com/fallout3/mods/10856
JIP Companions Command and Control - Great new system and interface for interacting with companion characters, actually very similar to Skyrim. Also has add-on modules for companions added by other mods.
http://www.nexusmods.com/fallout3/mods/20035
Bittercup Companion - My favorite clueless Goth girl NPC, now as a companion. Bittercup + heavy automatic weapon + 2000 rounds of ammunition = hilarity. JIP Companions has an add-on module for her.
http://www.nexusmods.com/fallout3/mods/1991
Bittercup Companion Restyled - This mod makes her look a lot more Gothy and I consider it essential for the companion mod
http://www.nexusmods.com/fallout3/mods/2195
Jessi Companion - Probably one of the more well-done companion mods, has her own side-quests (I think?). JIP Companions has an add-on module for her.
http://www.nexusmods.com/fallout3/mods/2732
Brianna Companion - Turns Brianna from The Family into a companion with her own short questline. JIP Companions has an add-on module for her.
http://www.nexusmods.com/fallout3/mods/7408
Mothership Zeta All Access Pass - Allows you to return to previously-visited areas of Mothership Zeta after finishing the storyline. Be aware, enemies WILL respawn in those areas.
http://www.nexusmods.com/fallout3/mods/8279
Repair Rethought Reborn Updated - Expands and improve repair item lists. More "junk" items are now usable for repair and more repairs make sense (wonderglue fixes just about everything, Brotherhood power armor can be repaired using Enclave power armor, etc.).
http://www.nexusmods.com/fallout3/mods/7351
Burns Flames and Fire - Complete Pyromaniac Rebalance - Rebalances fire-based weapons, NPCs on fire may now flee from combat, afterburn causes much more damage, adds new perks and new weapons.
http://www.nexusmods.com/fallout3/mods/6183
All Companions Essential - Sets the "essential" flag on every HIRED companion in the game plus a few others who have the annoying habit of getting themselves corpsed. The HIRED bit is important, as sometimes they can still be killed if you haven't hired them yet or if you sent them home.
http://www.nexusmods.com/fallout3/mods/8954
Ammo Press With CALIBR - Adds all the ammo types available in CALIBR to the ammo press menu in The Pitt.
http://www.nexusmods.com/fallout3/mods/15385
F3 Project Reality - New weather types and visual effects, all customizable in-game.
http://www.nexusmods.com/fallout3/mods/17418
Master of Disguise - Disguise yourself as a member of different factions, add-ons adjust things like whether or not this will cause previous "friendly" factions to go hostile (ie, Brotherhood soldiers attacking you if you're dressed up in Enclave power armor).
http://www.nexusmods.com/fallout3/mods/8707
Karma-Independent Companion Rehiring - Allows you to rehire dismissed companions even if your karma level changes after you dismiss them.
http://www.nexusmods.com/fallout3/mods/9693
Flora Overhaul - Improved world models for trees and vegetation, multiple options for how you want your wasteland to look.
http://www.nexusmods.com/fallout3/mods/19864
NMC's Texture Pack - High-resolution textures for pretty much every part of the game world
http://www.nexusmods.com/fallout3/mods/12056
And, of course, I can't forget the best mod of all, the one that makes the Super Mutants sound like Randy "Macho Man" Savage.
http://www.nexusmods.com/fallout3/mods/16544
My official title is Doctor Mister Hunter Of Skullyness. Don't ask me, ask Fukshot.
The moral certainty of the crusader is as much a comfort to them as it is a burden to those in the path of their crusade.